First, and most obviously, are the four oversized Champion cards, which serve as a playable character almost, and link to the Reputation tokens that you can gain through defeating monsters mainly. Dawn of Champions is the fifth such block, and brings two significant changes to the previous editions. The latest expansion is Dawn of Champions, which made its way over to the UK a couple of weeks ago. I’ve played a load of this on the app, and it makes for a more interesting game, I must say. The first expansion is Return of the Fallen, which brings the new mechanic of Fate, which causes an effect when the card enters the line-up. The game line has been expanded in blocks, with new base games published that are subsequently expanded as the years have gone by. There have been a number of expansions released over the years, and an even greater number of promo cards. When I first downloaded it, it was incredibly buggy and I couldn’t get a single complete game in, but that seems to have been fixed now and it plays like a dream. There’s a great app for the game available for iOS and Android, free to download the base game and offering multiple expansions as in-app purchases. There are times when you just want to build up a deck and see how many points you have, you know? However, there is a definite charm to the more straightforward deck-building games, which is what keeps me coming back to DC time and again, even when Marvel Legendary arguably has the superior gameplay. It’s definitely in that sort of “generation 1.5” of deck-building games, where you have a centre line-up rather than a kingdom/village in the manner of Dominion, but you’re still competing for points rather than doing something with your deck, like Marvel Legendary. There are four divine factions represented in the game – Enlightened, Mechana, Void and Lifebound – and each offers a distinct play style to aid you in the game, from card draw to variable resources.Ĭommon to all deck-building games, there are also low-cost heroes always available – Mystics and Heavy Infantry, which are essentially upgrades of Apprentices and Militia respectively – as well as a Cultist monster card, which never goes into the Void pile, but can be fought and defeated for Honor if you can’t go up against any monsters in the centre line. Constructs are placed into your play area and will grant you some sort of bonus every round. Heroes are one-use things that grant you some sort of bonus and are then discarded at the end of the round. When you buy these cards, they go into your discard deck and come into play later. In addition to monsters, there are two types of card in the Portal deck that you can use your Runes to buy – Heroes and Constructs. When the pool runs down to 0, the game is over, and the person with the most Honor wins! Honor is represented by coloured beads, and the pool is set at a specific number at the beginning of the game – 60 for a two-player game, for example. When monsters are defeated from the central line-up, they are sent into the Void, a sort of discard deck for the main deck, and you gain a number of Honor points listed on that card. Militia cards each provide 1 Power, which is used to defeat monster cards that turn up from the Portal deck. The currency of the game is Runes, with each Apprentice card providing one Rune, which is used to buy cards from the centre line-up. Each player starts with ten cards – eight Apprentices and two Militia. There is a central line-up of six cards fed from the Portal (main) deck. However, it features the unique Honor mechanic that acts a little like a timer for the game. Out of the above list of games, Ascension plays most like DC. However, while they all use pretty much the same mechanic, they each play in so many different ways that, to me, they really do feel like completely separate ways.įirst, the basics. My current count, with Ascension, is 9 – Dominion, Thunderstone, Marvel Legendary, DC (and Street Fighter), Rune Age, Xenoshyft Onslaught, Dark Gothic and Arcana. I’ve often wondered why I have so many deck-building games in my collection. I’ve recently picked up the latest iteration, Dawn of Champions, so thought it about time I featured the game here, having mentioned it in plenty of other deck-building game blogs! It’s game day once more here at ! Today, I’m going to take a look at another deck-building game – Ascension: Chronicle of the Godslayer, designed by Magic: The Gathering Pro Tour champion Justin Gary, and first published in 2010.
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